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How to determine objectives for capability development: 3 easy steps

How to determine objectives for capability development: 3 easy steps

An organization deploys capabilities to execute its activities. Some of these capabilities are critical to survive and thrive. In three easy steps, you can determine objectives to steer the development of critical capabilities in your organization.

How to determine objectives for capability development.

Steps to determine objectives

Determine objectives for developing a particular capability in your organization as follows:

  1. Identify the advantage the capability would bring.
  2. Determine the direction for developing the capability.
  3. Set the priority of developing the capability.

Advantage

To identify the advantage that a particular capability would bring to your organization, you can perform a VRIO analysis to determine four relevant properties of the capability:

  • Valuable: able to tackle opportunities and threats.
  • Rare: scarce and difficult to obtain.
  • Inimitable: hard to mimic.
  • Organized: able to take full advantage of resources.

You can use the outcomes of the VRIO analysis as follows to identify the advantage a particular capability brings:

VRIO decision table to derive competitive advantage.
VRIO decision table to derive the competitive advantage of a specific capability.

Direction

Determine a course of action for developing a particular capability in your organization as follows:

  • If it brings a disadvantage, then disinvest to make room for another capability.
  • If it brings an equal advantage, then specialize so it will be rare.
  • If it brings a temporary advantage, then merge with other capabilities so it will be inimitable.
  • If it brings an unused advantage, then secure in your organization design so it will be organized.
  • If it brings a strategic advantage, then maintain in your organization so it will sustain.

Priority

There are several ways to prioritize activities. What way is best depends on your way of working. When pursuing Agile, set a situational priority for developing a particular capability as follows:

  • Now: do this activity first.
  • Next: do this activity directly after the first.
  • Later: do this activity after the next.
Posted by Pieter van Langen in Background
6 sorts of knowledge that determine the power of design

6 sorts of knowledge that determine the power of design

Designers continually develop knowledge with customers, commissioners, users, fellow designers, partners, and other stakeholders. They produce and use knowledge of different sorts. This post explains which sorts of knowledge a team needs to accomplish design work.

Sorts of knowledge that determine the power of design.

Sorts of knowledge

The way a team is organized rests on the following sorts of knowledge:

  • Strategy: the plan to accomplish design goals.
  • Structure: the way of organizing design work.
  • Systems: processes and procedures of design.
  • Style: the way designing is approached.
  • Specialisms: fields of specialization of designers.
  • Skills: talents and abilities of designers.
  • Shared values: accepted values, norms, and standards for designing.

These sorts almost entirely correspond with the seven internal factors in the McKinsey 7S Model. Other points of departure are conceivable, but the McKinsey 7S Model applies well in practice. Furthermore, many managers know this model. For a brief introduction to this model, see, for instance, Strategic Management Insight or Investopedia.

In practice, the two sorts Systems and Style can be hard or unnecessary to distinguish. For instance, a design team may consider style as the processes and procedures to which the team members are accustomed. In such cases, you may conveniently combine the two sorts into one sort, System.

Organizational design factors.
Organizational design: Sorts of knowledge that form the foundation of a team.

Framework for design knowledge

These sorts of knowledge and their interrelationships form a framework that can be used to:

  • Analyze a design activity.
  • Grow knowledge that is of interest to design work.
  • Make design knowledge part of a team’s DNA.
Posted by Pieter van Langen in Background